Troops. The big number is your available army. It grows every second from land income (0.35 per tile) plus a little interest on what you hold, minus upkeep for fortified tiles, and it stops at a cap set by your land. Tap the top bar for the exact breakdown.
Attack. The slider takes that share of your available troops and sends it out. Sent troops are spent tile by tile (about 1 per neutral tile, more for crowded enemy land) and leftovers come home. Your land size sets how fast you push; your force sets how far you get. Tap a spot to aim, tap a chip to recall.
Wall. Drag to draw a wall across your land. Enemies pay about 11× per tile and steer around it.
Reinforce. Drag to harden land. Enemies pay up to 4× per tile.
Trade-offs. Each fortified tile costs troops once, then drains income as upkeep. Walls cost more, and walled tiles cannot launch attacks. Both vanish if the tile is captured. Fortify only the front where you are weak.
Changed your mind? Undo (or key Z) reverses your last stroke for a full refund. Erase removes fortified tiles for about half back.
Pan with two fingers while drawing, or right-drag with a mouse.
You lead the cyan empire against 14 AI rivals, live and with no turns. Grab land, then hold it.
Drag to pan. Scroll or pinch to zoom. Keys 1 to 4 switch tools, Z undoes.